GX2: Added debug option to toggle BotW crash workaroundCemu 1.9.In-Game pause menu where you can switch too motion control steering for WiiMotes Known Issues GTX 1070 BOTW CEMU 1.7.5 FULLGX2: Added experimental debug option to force full GPUCPU synchronization at GX2DrawDone() Sysapp: Added preliminary support for sysapp lib (responsible for title switching) Nn_act: Added API CreateConsoleAccount(), GetAccountIdEx(), UpdateMii(), GetDefaultAccount() Nn_act: First steps towards accurate account and mii handling Padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status. VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise VPAD: Improved GamePad gyro control via mouse. VPAD: Improved implementation of VPADControlMotor Input: New interface and profile system for controller configuration General: Fixed bug that caused keyboard hotkeys to be ignored General: Hide mouse cursor in fullscreen if not moving for 3 seconds Input: Fixed XInput axis being incorrectly normalized GTX 1070 BOTW CEMU 1.7.5 PROInput: Fixed left axis being mapped to dpad for Pro Controller Input: Fixed left and right axis for Pro and Classic controller Input: Fixed z-axis swapped for DirectInput Input: Fixed opening input window sometimes triggering a crash GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures) GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%) GTX 1070 BOTW CEMU 1.7.5 ARCHIVEbin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime) GX2: Fixed a bug where adding entries to a shader cache. GX2: Fixed bug in indices generation for PRIMITIVE_RECTS GTX 1070 BOTW CEMU 1.7.5 CODEGX2: Fixed invalid GLSL code being generated for 3D texture access with offset GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos) Replace branches with conditional moves (CMOVcc) if possibleīetter detection for situations where 圆4 flags can be used instead of testing CR bitsĪvoid extra work of thread scheduling checks in tight non-infinite loopsĬoreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()Ĭoreinit: More accurate emulation of foreground bucket memory and it's subregionsĬoreinit: FSOpenDir() no longer ignores the current working directoryĬoreinit: Fixed integer overflow in OSTicksToCalendarTime()ĪX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset() Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update) Use AVX non-destructive 3-operand instructions to optimize some copy operations awayĭelay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)ĬPU/JIT: Fixed a bug in recompiler SRWI instructionĬPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined functionĬPU/JIT: Added STBUX instruction to recompilerĬPU/JIT: Several other optimizations for the recompiler: Код: # Cemu detailed changelog for 1.8.2bĬPU/JIT: Fixed crash that could occur during instruction analysis
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |